Evelyn Absent-Mourning

Evelyn Absent-Mourning
Dominus of Cooperation
(associations: synergy, teamwork, symbiosis)
Song of Hell

Aspect 0 5 AMP 0p
Domain 2 5 DMP 6p
[1] Cooperation lets many act as one.
[1] Cooperation requires mutual compromise and coordination.
[1] Cooperation creates a whole greater than its parts.
[1] Cooperation brings prosperity.
[1] Cooperation lessens strife.
[1] Cooperation defines Society and Civilization.
[1] Cooperation accomplishes great things.
Persona 0 5 PMP 0p
Treasure 5 5 TMP 15p
Sec. Domain 2 "Things of My Chancel" 2p

Gifts

Transsubstantiation 1p
Lesser Enchantment of Spirit 4, simple -1, tar -2, lim -2 uncom +1, reversible +1
Phases things in and out of her plane of existence.


Bonds & Afflictions

[5] Bond: I provide work for anyone who asks. Yes, even Excrucians.
[3] Bond: I hate being changed or bound by others.
[3] Bond: I care for my Chancel and its population.
[2] Bond: I have strange friends in strange places.

[3] Affliction: I am dead, bereft of body and physical presence.
(and thus cannot take mundane physical action)
[1] Affliction: Light passes through me; I have neither shadow nor reflection (nor visibility on camera).
[1] Affliction: I can be summoned by a ritual: mixing blood into wine while singing the ending line of the ballad of my death.


Skills & Passions

Shine 5 - 1p
Inherent Superiority: Ghost 2
Skill: Noblewoman 3
Passion: I want people to reach their full potential! 3

Treasures

Mundane Collection: Chancel Population (Chancel)

Wondrous Anchor: Wind Spirits (Chancel)
Perform minor tasks.

Miraculous Anchor: Mrs. Anderssen the Erus (Chancel)
Official Chancel Bouncer <- then is it still worth having that secondary domain?

Miraculous Anchor: Greenholdt the Actual Gardener (provide work)
Does tasks (usually about destruction) across space and time.

Wondrous Anchor: Work-along Song (provide work)
Lets animals and inanimate objects accomplish meaningful tasks through the power of teamwork.

Mundane Collection: Information Network (provide work)
Keeps tabs on weird happenings in the mundane world.

Miraculous Anchor: Obal Redbelly the Ogre (friends)
Finds & Fetches things, using his keen senses and great strength.

Miraculous Anchor: Starwander, the Peregrine Bear (friends)
Resists/destroys miracles

Wondrous Tool: Spirit Saber (hate being bound)
Cuts things, including spirits, magic and miracles

Wondrous Anchor: The Ballad of Evelyn (hate being bound)
Has effects on Evelyn


"Evelyn… could stand to get in touch a bit more with reality. And I'm not talking about the ghost thing."

-Theodore Wainsmith, Power of Teddybears

"How is it possible for someone to be a hippie and a stick-in-the-mud at the SAME TIME?!"

-Vivian Manifold, Power of Imagination

She petted the monster, brushing its coat
Fed it and watered it, did all she could
Evelyn Awning - a lady so nice
But goodness is fleeting and trust has its price
So in the end, as we all knew it would,
It left for the hills after tearing her throat.

//- chorus from The Ballad of Evelyn //


Description
Evelyn is a ghost, if a rather solid-looking one. She has a noble bearing, and a face that looks made for announcing charity contributions. She generally goes around in a old-fashioned dress and tiara, but is fully ready to don a business suit if the occasion calls for it.

Personality
Evelyn tends to be almost overbearingly nice, in a self-effusive, non-intrusive way. She goes out of her way to trust and help people - with the full knowledge and unvoiced expectation that they will probably let her down in the end.
Her death directly resulted from this helpfulness, but it was hardly the first disaster it invited into her life.

Modus Operandi
Suitable for a ghost, Evelyn tends to be rather passive, staying in her chancel most of the time. She often tries to solve problems the social way, by inspiring people to do things, hosting a ball where she gets people to work out their differences, or simply asking a friend to do her a favor. Evelyn has a lot of friends, some of them quite powerful, so this approach tends to work.
She sometimes uses her Second Domain out in the world, by summoning object or people from her Chancel, then letting her Shine 5 inspire them into doing excellent work, or moving them through her Treasure attribute.

PC:s are likely to meet Evelyn while she's hosting a ball or Noble community event. They are equally likely, however, to meet her after tracking down a terrible Excrucian threat, only to find it gainfully employed as a farmhand under Evelyn's desperately non-judgmental protection.

In combat, Evelyn is hard to damage conventionally, since she doesn't actually have a physical body to hurt. Those miracles that do affect her - Enchantments, or manipulations - she usually counters with her miracle-cutting blade (as a Treasure 5 action, backed up with a 3-point Bond). Her default strategy is to do this, sustain the intention, and let loose with high Treasure Miracles in the subsequent rounds of combat.
Having a bit of a Martyr Complex, Evelyn is no stranger to taking a Lethal Wound if it lets her inflict one in return - her various Treasures can be called on to heal her wounds and maladies at an accelerated rate, afterwards, and considering that she usually hangs out in her Chancel, she can do so quite cheaply.

Appearances
*Evelyn is one of the characters in the Example of Play

Anchor: Mrs. Andersen
Mrs. Andersen is a crabby octagenarian who likes complaining about things a lot more than she does fixing them. She tends to go on and on about her four marriages, and is armed to the teeth with pictures of her grandchildren. She has also, for some obscure reason, been chosen as the Erus of Evelyn's Chancel, the Lost Plateau.
The old crone's talents as a snoop, gossip and rumormonger has been taken to new heights with her newfound ability to miraculously observe any place inside the Chancel, and she is very pleased with her ability to make the Earth itself swallow any dog found digging in her rose beds. Otherwise, she tends not to do very much.
Evelyn, though, has nurtured a tenuous friendship with the grumpy old woman, who tends to show up whenever Evelyn needs help in evicting unwelcome guests.

Anchor: Greenholdt
After persons who shall not be named made a mockery out of the local space-time continuum, the Lost Plateau found itself harboring its very own Actual. Taken under Evelyn's wing, Greenholdt is very well-behaved for a perversity of nature, but onlookers fear it's only a matter of time before something gruesome transpires. In the meantime, though, the Actual earns his keep as a gardener, groundskeeper, celebrity look-alike (Edward Scissorhands), and sometime assassin. Due to the gardener's origins, his relationship with Time and Space is somewhat unconventional, giving him unexpected and sometimes useful abilities.


Lifepath_Evelyn.png

Persona Miracle Chart Domain Miracle Chart
0: The Sight (Cost: 0 MP)
*See when people have strong connections with Cooperation - conductors, teachers, union representatives etc.
0: Warning (Cost: 0 MP)
*Recognize when the Estate of Cooperaton is in danger.
1: Blessing/Curse (Cost: 1 MP)
*Make a coin lucky, enchanting it to bring prosperity to those around it.
1: Ghost miracle (Cost: 0 MP)
*Make a sheep shearing quicker by instilling some measure of trust and cooperation into the sheep.
2: Lesser incarnation (Cost: 2 MP)
*Incarnate into a pact or cooperation to see the world through its eyes.
2: Lesser Divinations, Communications (Cost: 0 MP)
*Know at a glance whether the two parties in a Prisoner's Dilemma will cooperate or not.
3: Lesser Emulation (Cost: 4 MP)
*Assemble a functioning robot from spare parts.
3: Lesser Preservation (Cost: 1 MP)
*Improve the functioning of a bureaucracy.
4: Lesser Enchantment (Cost: 4 MP)
*Make a locket bring prosperity to those who wear it.
*In a manga series, make Martial Arts skill the defining trait of society and civilization.
*Turn an instance of teeth-clenched teamwork into a genuine long-lasting professional relationship.
4: Lesser Creation, Summoning and Animation (Cost: 2 MP)
*Make a crook cooperate; spilling details in return for lowered punishment.
*Make the two parts in a prisoners dilemma cooperate with each-other.
*Bend an organization of some kind towards your will, so that regardless of the will of its members, the final result favors you.
5: Lesser Sacrifice, Greater Incarnation (Cost: 8 MP)
*Remove the ability of a social networking app to organize a flash mob.
*Ruin a melody by turning it into a mere sequence of separate notes.
*Incarnate into all instances of cooperation all over the world at once, or into Cooperation in Hell or Heaven.
5: Lesser Destructions, Greater Divinations (Cost: 4 MP)
*Destroy someone's capacity for cooperation.
*Destroy an instance of Cooperation, such as a specific trade treaty.
*Keep two persons from cooperating.
*Destroy the ability of intercellular cooperation in someone's body, making it break down.
*Interrogate Cooperation itself regarding current events.
6: Greater Emulation, Lesser Binding (Cost: 8 MP)
*Make someone into a protector of Cooperation.
*Unilaterally define what Society and Civilization is, likely pissing off their Nobles immensely.
*Use the "Accomplish great things" Affliction to do the work of a hundred men.
6: Greater Preservations, Lesser Motions (Cost: 4 MP)
*Make a temporary ceasefire into permanent peace.
*Bind a contract with miraculous power, so that neither party are able to break it.
*Curse the Machiavelli/da-Vinci team-up, so that it will never produce results.
7: Greater Enchantment (Cost: 8 MP)
*Make a species of parasites into symbiotes.
*Enchant someone to be the best conductor in the world.
*Enchant the Peace Symbol to lessen strife wherever it is displayed.
7: Greater Creation, Summoning and Animation (Cost: 8 MP)
*Recreate the Borg Collective.
*Massively improve the functioning of an army.
*Resolve the conflict between two warring countries.
8: Greater Sacrifice (Cost: 8 MP)
*Remove the "Accomplishes great things" property from NASA, preventing colonization of the Moon and Mars for decades.
*Remove the "requires compromise and coordination" from a bureaucracy, making it into an instinct-driven, smoothly functioning machine.
*Sacrifice the cooperation between countries that is the U.N., turning it into something lesser, like a global conspiracy.
8: Greater Destruction (Cost: 8 MP)
*Dissolve a country by making its citizens unable to cooperate.
*Destroy North Korea's capacity to cooperate with other countries, causing it to degenerate over time.
*Destroy a particular form of cooperation, like Blood-Brotherhood, making it a thing of the past.
9: Greater Binding (Impossible with Persona 0)
*Make a gathering of diplomats into an international organization meant to promote cooperation between all the countries of the world.
9: Greater Motion (Cost: 8 MP)
*Manipulate Governments, Wars or Friendships as instances of Cooperation.
*

Treasure Miracle Chart
0: Claiming An Anchor, Communication (Cost: 0 MP)
*Communicate with Obal Redbelly, receiving a short report on what he's currently doing.
*Take a wound to claim someone's shadow as an anchor, in order to pass as a non-ghost in a well-lit environment.
1: Possession (Cost: 0 MP)
*Act via one of your agents in the Chancel Population to avert a disaster, while not physically present.
2: Guidance (Cost: 0 MP)
*Oversee Greenholdt's work, making sure he doesn't eat anything he shouldn't.
3: Unleashing Wonders (Cost: 0 MP)
*Use the Work-along Song to organize woodland critters into cleaning your house (using your Skill:"Noblewoman" to form the base Intention).
*Activate the Spirit Saber's 'cut things' ability, allowing it to cut solid things even though it's an insubstantial weapon.
4: Getting Some Help (Cost: 0 MP)
*Make the Spirit Saber jump to your hand.
*Recite the Ballad of Evelyn to put yourself together after bits and pieces of you mind were turned into squirrels by a rival.
*Declare that your woodland critters, remembering the Work-along Song, sang it while they made a fancy dress for you to wear.
*Get your cadre of Wind spirits to steer a paper plane to a specific location.
5: Weaponizing Anchors (Cost: 0 MP)
*Use the Spirit Saber to cut a Miraculous effect, before it reaches you.
*Use the Work-along Song to help a hundred rats staff the kitchen of a five-star restaurant.
*Get the Wind Spirits to trip up and hinder a rival Noble.
6: Weaving Destiny, Unleashing Miracles (Cost: 1 MP)
*Destine the Ballad of Evelyn to reunite a country in the throes of civil war.
*Empower Greenholdt and direct his work using the Noblewoman Skill
*Empower Obal Redbelly and ask him to please fetch the owner of a particular handkerchief. (Trusting he will make use of the available "Shine: 5" bonus to form his intention, rather than his Skill "Bringing captives back alive and unhurt: -1" )
7: Getting Miraculous Help (Cost: 2 MP)
*Have the Peregrine Bear, Starwander, show up unexpectedly, chewing through the miracle about to affect you.
*Declare that Obal Redbelly pounces upon a rival Noble and fetches the sword she is brandishing (adding some Strike to the level 7 miracle to make the action harder to resist).
*Declare that Greenholdt laboriously dug out and camouflaged a huge pit trap in the landscape the preceding week.
8: Communion (Cost: 4 MP)
*
9: Imperial Miracle (Cost: 4 MP)
*

Bonus Story

Ted wrinkled his nose. "Why is that… THING still here?"
"Really, Theodore, you could do Mr. Greenholdt the courtesy of addressing him by name."
Ted rolled his eyes. "It's an 'it'. And IT is not sentient. That's the definition of an Actual - a thing that exists but is not aware. can NEVER be aware. IT is simply a piece of spiritual machinery; a cog of Creation that groaned and fell from the Spirit Realm when someone had the bright idea to use time-travel to make their gardener be his own son, TWICE, 'so that there would be a spare'."
A green lizard sunning on the windowpane opened its mouth. "I'm with Tedster. The dude is a P-zombie and you know it."
The Thing in question looked pathetic. It spoke: "Greenholdt is to have context. It serves. There are… plants to sort." It waved about vaguely with the hedge trimmer that had melded haphazardly with its arm.
"That's right, Greenholdt", Evelyn said encouragingly. "And what must you do with the things you sort?"
"Greenholt puts the plants in Fire. Plants do not go in Greenholdt, to be Greenholdt for it. Things that grow grow grow are weeds. Weeds… are to be" - it waved its trimmer-arm again - "SORTED."
"Very good. Off you go now. And trim the rose bushes, would you"
The Thing shuffled off. One by one, rose bushes started erupting with trimmed-ness and tachyon radiation.
"Theodore", the ghostly Noblewoman appealed, "I know you don't like it…HIM. But I've seen that everyone deserves the benefit of the doubt. Elves, Demons, Ogres, Beings from the Not - everyone has something they can contribute to the common good. Even Excrucians can sometimes-"
"With Excrucians, there's at least something to work with."
"…and you must admit, Greenholdt IS very well behaved, for an Actual."
"It won't last", said Ted darkly.
Evelyn arched an eyebrow, "How can you KNOW?"
"For starters, I spotted two mosquitoes on its neck just now."
"Yes, and…?"
"They were there last week, too."

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