Kid independence Delegate "Gadgeteer"
Pawn of Play
An Independent Song

Aspect 1 5 AMP 3CP
Domain 0 5 DMP 0CP
2 Play is the true object of all human life.
2 Play is not over as long as there are games.
2 Play is what a child's greatest achievements are possible in.
1 Play is played for fun.
Persona 1 5 PMP 3CP
Treasure 3 5 TMP 9CP

Passion and Skills

Passion: The world should be fair! (2)
Skill: Gamer (1)
Superior Skill: KidTech Gadgeteer (4)
Cool (0)
Shine (0)

Bonds and Afflictions

Bond: I will not stand by when I see innocent children getting hurt! (4)
Bond: I can't do unchildlike things like smoke or drink alcohol (3)
Bond: I will never bow down before an enslaver (3)
Affliction: My age can't be altered from 10 years old (4)
Affliction: I'm a cartoon kid and can't be hurt in child-unfriendly ways! (1)
Affliction: I'm too young to fall in love! (1)


BAKPAK, a school backpack stuffed to the brim with various KidTech gadgets. (Treasure 3-level, 2 CP)
BOGGLES, a pair of swim goggles which are actually an imagination-powered augmented reality system! (Treasure 3-level, 1 CP)
Active Immortality (Domain 6-level Preservation of Self, 6 CP)
SCROLLERS (Treasure 3-level, 1 CP)


Neo GamePlayer




Gadgeteer's history, in a sense, predates his existence in Creation. Originally, he was an example NPC character sheet filled out by the unnamed creator of a homebrew tabletop RPG inspired by the Cartoon Network series Codename: Kids Next Door. As such, anything that Gadgeteer thought he was before Nobilization was nothing more than a few bits stored on a Wikia site.

That said, for him those bits and bytes and words of backstory have expanded into an entire lifetime of memories. His real name is Oliver, but to the Kid Independence Delegation (K.I.D. for short) he had taken the code name "Gadgeteer" due to his skill with creating the imagination-powered weaponry known as KidTech.

A few of his gadgets have been brought into reality with him, including a jetpack with hairdryer engines and a pair of built-in GATLIING guns which shoot foam darts (which in turn expand into immobilizing riot foam on contact), as well as self-powered roller skates, and a pair of goggles which display an augmented reality interface.

One device he carries is a fictional game console called the Neo GamePlayer. The device is connected to Locus Apepi in a way that allows the Chancel to be put on lockdown via a user interface option, and functions on the same miraculous KidTech as his BAKPAK and BOGGLES, however it is not necessarily an anchor.

Through his KidTech Gadgeteering skill, he can create unique miraculous artifacts out of almost any junk he can find lying around, but unlike his anchors they tend to fall apart after one use due to the conflict with mundane physics.

In addition to he himself, the Wikia page has been consolidated onto servers in Locus Apepi. The Canadian government was in the process of laying undersea fibre-optic internet cables off the coast of Sasquatch Island when the Imperator Rau turned the island and a small patch of surrounding ocean into her chancel, the Locus Apepi. This sucked any information she wanted into the server farm of Sea City in Locus Apepi, where information she considers important has been collected for later use, including that of the K.I.D. Central Database.

Life Path

Gadgeteer is as much connected to his old life as his famila member Alex Chaser is to his, but unlike Alex, Gadgeteer is unable to have any interaction with the world his backstory has told him he remembers. As a result, Gadgeteer has reverted to his "loner" lifestyle from before he joined the K.I.D. and spends a lot of time playing video games on his Neo GamePlayer console which also came from the tabletop RPG he was spawned from.

He is also suffering from a case of mild depression. Dealing with a world far more brutal than the one he came from has made Gadgeteer saddened and bitter, and the fact that in practice he is disallowed to use his powers to fix that has led to him holding back against all but the cruelest of foes.

Domain Miracle Chart Persona Miracle Chart
0: Warning (Cost: 0 MP)
*Know when something endangers Play.
0: The Sight (Cost: 0 MP)
*Recognize people/things with a strong connection to Play, such as people playing a game or sport, a child holding a doll, or a dog chewing a squeaky rubber toy.
1: Ghost miracle (Cost: 1 MP)
*Attract someone to play a specific game or with a specific toy for an hour or two.
1: Blessing/Curse (Cost: 0 MP)
*Make a playground more fun to play in.
*Make a stadium less fun to play sports in.

2: Lesser Divinations, Communications (Cost: 2 MP)
*Find out the rules of a spur-of-the-moment game brought on by Play.
*Find out the owner of a plaything and how its owner treats it.

2: Lesser incarnation (Cost: 1 MP)
*Spend a scene as a video game avatar, or a cardboard box that someone has decided to pretend is a submarine.

3: Lesser Preservation (Cost: 4 MP)
*Reinvigorate enthusiasm in a sport or game that no longer holds interest for its players and spectators.
*Irresistably attract people to play with a toy regardless of its quality or appeal.
3: Lesser Emulation (Cost: 2 MP)
*Make others follow your orders as long as they are entertaining.
*Become someone else's plaything. (Warning: Not recommended!)
*Cause those who choose to play with you to have fun.
4: Lesser Creation, Summoning and Animation (Cost: 4 MP)
*Animate a chessboard to play itself.
*Create a toy sword which can cut anything imaginary.
*Summon and augment a SWAT team armed with water guns, for various purposes.
*Summon a cardboard box fortress.
*Fill the hard drives of a supercomputer right up with video games, tabletop RPG manuals and scripts for live theatre productions in order to cause the machine to grind to a halt.
4: Lesser Enchantment (Cost: 4 MP)
*Turn a tank into a cardboard box with the word "tank" written on it in crayon.
*Turn a formula one race car into a go-kart, or vice-versa.
*Immobilize someone when they're near games or toys.
*Make a free-to-play game actually free.
*Change a cruise missile into a lawn dart. (Warning: Lawn darts are still very dangerous, especially when travelling at Mach .085!)
*Reduce the loading times on a game console by overwhelming the device with the desire to enable more Play.
5: Lesser Destructions, Greater Divinations (Cost: 8 MP)
*Erase the popular sport Calvinball from real life, leaving it a mere fictional game.
*Delete the memory of visiting a broadway play from someone's mind.
*Make a plaything stop being fun to play with.
*Ask Play for the passwords to every World of Warcraft account.
5: Lesser Sacrifice, Greater Incarnation (Cost: 8 MP)
*Make the arcade game "Polybius" a top-secret government experiment in subliminal messaging rather than a plaything.
*Incarnate in a game between two Imperators
*Turn a toy sword into a real one so that you can fight using it.
*Turn an action figure into a collector's item. (Don't take them out of the packaging!)
*Incarnate in every plaything on Earth in an attempt to locate a kidnapped child.
6: Greater Preservations, Lesser Motions (Cost: 8 MP)
*Make a playground unable to be entered by anyone who isn't there to play.
*Make Hockey be played on streets as well as ice rinks.
*Resolve a gang war by playing a game of bridge.
*Turn a game of Monopoly into a game of Dungeons & Dragons.
*Change the space-time continuum of a playground so that entering it reveals it to be a city-sized collection of jungle gyms, swings, slides, treeforts, wooden clubhouses, tetherball poles and basketball courts.
6: Greater Emulation, Lesser Binding (Cost: 8 MP)
*Make John Doe a magnet for toys and games.
*Put someone in a playful mood.
*Make someone else into a plaything.
*Make someone OKAY with losing as long as playing the game was fun.
7: Greater Creation, Summoning and Animation (Cost: 8 MP)
*Make every toy in a 100-mile radus come to life.
*Make an army of invincible paintball players
*Create a cardboard box that, when someone starts to pretend it's a giant robot, actually transforms into a giant mecha made of super-strong cardboardium alloy.
*Summon a teddy bear made from the Ursa Minor constellation. (Watch and learn, Theodore ;D )
7: Greater Enchantment (Cost: 8 MP)
*Make the sun stop setting as long as you make a game out of seeing how long you can stare at it without stopping.
*Make the population of the Maldives begin playing kick-the-can while simultaneously continuing whatever else they were doing at the time.
*Make a little league baseball team as strong and fast as major league players whenever they are actually playing baseball.
*Reduce the loading times on all game consoles on Earth by overwhelming the machines with the desire to enable more Play.
8: Greater Destruction (Cost: 8 MP)
*Destroy all the playgrounds in an entire nation.
*Remove a curse another Noble placed on the Estate of Play.
8: Greater Sacrifice (Cost: 8 MP)
*Remove the actual Play from the popular game Farmville, making it a massive grindfest which exists only to waste time and make money.
*Make the Disney theme parks into carnivals of fear, paper clip factories, toxic waste dumps, parking lots, hot and humid swamps infested with mosquitos or anything else totally devoid of Play.
*Make it so that, for 30 minutes, every time someone tries to play on Earth it will feel like work.
9: Greater Motion (Impossible with Domain 0)
*Tamper with the results of an election by having someone "play" with the numbers.
*Destine a new superweapon to someday become a common children's toy.
*Create a game which governments send athletes/gamers to play against each other instead of fighting wars through soldiers.
*Break the properties of Play by making it fall apart while imagination is present.
*Turn Play into a type of business transaction.
9: Greater Binding (Cost: 8 MP)
*Turn Denver into the city with the most playgrounds per capita.
*Make it so that everyone in the city of Tokyo plays an epic game of paintball for a week, once every year in early October.
*Make Play so fundamental to the economy of France that it accounts for approximately 30% of of the country's yearly GDP.

Treasure Miracle Chart
0: Claiming An Anchor, Communication (Cost: 0 MP)
*Know where the BOGGLES are.
*Never have less than 100% battery on the smartphone containing the "Kidpunk" tabletop RPG files, despite its broken charging port.
1: Possession (Cost: 0 MP)
*Take control of the discarded smartphone to spy on someone who stole it, place phonecalls without touching it, make it emit an annoying screech, or just play a grating Justin Timberlake song on repeat.
*Prevent anyone from snooping around in the BAKPAK if you aren't wearing it, by jamming its zippers shut.
2: Guidance (Cost: 0 MP)
*Get a bonus towards doing things with the junked smartphone remotely.
3: Unleashing Wonders (Cost: 0 MP)
*Turn a corporate computer network into a temporary Anchor, so that you can disable anything preventing employees from playing games on the job.
*Fly using the hairdryer engines of the BAKPAK or take down an opponent without killing them using the built-in GATLING guns.
*Use the BOGGLES to provide R&D teams something to reverse-engineer to solve nausea and other unsurmountable issues with VR goggles.
*Hack non-miraculous technology using the BOGGLES as an interface.
4: Getting Some Help (Cost: 1 MP)
*The BAKPAK will keep you aloft and avoid projectiles while you are asleep.
*The BOGGLES will warn you of any important unknown factors you didn't command it to analyse.
5: Weaponizing Anchors (Cost: 2 MP)
*Kill a Noble using N.Y.R.F. darts (Not Your Regular Foam) fired from the GATLINGs in your BAKPAK
*Use the BOGGLES and/or GamePlayer to hack miraculous technologies.
6: Weaving Destiny, Unleashing Miracles (Cost: 4 MP)
*Use the BOGGLES to analyse a miraculous effect and thus learn its purpose and properties.
7: Getting Miraculous Help (Cost: 4 MP)
*Summon the BOGGLES onto your head (if you're not wearing them) from anywhere on Earth and use them to hack the planet, causing all online devices to shut down at once.
8: Communion (Cost: 8 MP)
*Expand the imagination-based KidTech of the BOGGLES to transform all electronics related to Playing (game consoles, electronic toys) into KidTech and thus make it into miraculous technology with infinite energy supply.
9: Imperial Miracle (Cost: 8 MP)
*Declare that the GATLING guns will take the life of Lord Entropy.

Bonus Story

"So that's it? We've won?" Gadgeteer asked.

"No, I've won." Apepi pointed out. "All you've done is earned your freedom. Unless of course, you'd rather stay."

"Only because I want to do good for the world, and I can't without the help of Alex, Feeney and Ivee." Gadgeteer explained. "You on the other hand? That's more of a grey area."

"Don't look at me like that," Apepi told Gadgeteer, "You know what my plans are, and that you cannot disobey. I don't want any moaning over that fact."

"I'm not gonna! I'm just thinking how ironic it is that the Magister of the Dark who takes over control of Earth would rather see humanity happily converted into machines and genetically-modified superhumans than exterminate them. You're going to all this trouble to eliminate humanity, but you don't want to harm humans to accomplish the end result. Maybe you're not so dark after all." he said, smiling.

"You would prefer I side with the Light on that technicality?" Apepi said sarcastically.

"Nah. I'm just pointing out that normally I'm afraid of the Dark." Gadgeteer said. "What Kid isn't?"

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