Estate
• (2) Fantasy is an enchanted reflection of reality.
• (2) Fantasy is a realm in which heroes can overcome monsters.
• (1) Fantasy cannot be explained by reason–only by imagination and the heart.
• (1) Fantasy embodies our hopes, beliefs, and rituals.
• (1) Fantasy frees you from the constraints of your mundane life.
Aspect 5 (5/5 AMP)
Domain 0 (5/5 DMP)
Persona 0 (5/5 PMP)
Treasure 2 (5/5 TMP)
Bonds and Afflictions
• Affliction (3): Whenever it looks like I'm about to be defeated, the tables turn in my favor!
• Bond (5): I can save everyone.
• Bond (3): I'm not a real person–just someone's dream of a hero.
• Bond (2): I am a protector of children, maidens, and the innocent.
• Bond (1): What I defeat, I command.
• Bond (1): Coffee is the best brooding drink.
Skills and Passions
• Skill: Martial Arts 3
• Skill: Grace 1
• Skill: Keen Senses 1
• Passion: Adamant 1
• Passion: Brooding 1
• Skill: Actually Having a Past -1
Cool 5
Gifts
Dreamwalker (Lesser Incarnation in Dreams, Normal, Local, Full Flexibility, Uncommon)
Durant
Elusive
Domain Miracle Chart
0: Katya can sense when the Estate of Fantasy comes under threat.
1: Katya can create something out of fantasy–a goblin, a magic sword, a wizard's spell. It has substance, but it can't do very much to actually affect the world. She could also use this to give someone a particular fantasy, although it won't actually do anything to affect the way they think or act.
2: Katya can learn basic, mundane information about a fantasy just by asking. This is useful for learning the plots of fantasy novels without having to actually reading them, or maybe for figuring out what people are fantasizing about.
2: Katya can open up a channel of conversation with a fantasy, allowing her to talk with it and try to convince it to do things it might have otherwise done anyway.
3: Katya can strengthen or preserve a fantasy against that which would destroy or disenchant it, or give fuel to someone's fantasizing.
4: Katya can create things of fantasy in the real world, calling up dragons, wizards, or noble heroes. She can also create fantasies in people's minds, or else animate existing ones to serve her own will.
5: Katya can destroy fantasy–either blasting demons and dragons into nothingness with a thought, or bringing an abrupt end to people's fantasies.
5: Kayta can ask the whole of fantasy what it knows about anything else. She can also glean a limited insight into the future by entertaining idle fantasies of what might happen.
6: Katya can change the location, context, destiny, or purpose of a fantasy. She could jump into the world of a fantasy novel, pull a fictional character into the real world, or give one person's fantasy to someone else.
6: Katya can vastly strengthen a fantasy. She could make one of her fantastic creatures become nigh-invincible, or preserve someone's fantasy so that it went on for years–maybe even forever!
7: Katya can create or control fantasy on an unlimited scale. She could conjure up a fairytale kingdom to rule over, give everyone in New York the same fantasy of meeting a tall dark stranger, or maybe even create her own fantasy world.
8: Katya can destroy fantasy on an unlimited scale. She could destroy the idle imaginings of everyone in city, or wipe the Harry Potter series out of existence entirely.
9: Katya can perform large-scale miracles of movement or dharma upon fantasy. She could pull Narnia out of the books and into reality, declare that dragons exist in the real world and always have, or change the context of a fantasy novel so that it is universally believed to be a true account of something that happened long, long ago.
Persona Miracle Chart
0: Katya can see when people have a strong connection to fantasy: people who are in the middle of imagining something dirty or wonderful, fantasy authors, people who are secretly goblins exiled from a fairytale world, etc.
1: Katya can bless things with a little bit of the nature of fantasy. Her blessings can make things a little bit more magical, make places a bit more encouraging to the triumph of heroes over monsters, shift things that are in the province of reason slightly towards the domain of the heart, turn things into minor symbols of hopes, beliefs, and rituals, or make things a bit better at freeing people from their everyday lives. Alternatively, she can reverse this effect, making things a little bit less like fantasy.
2: Katya can manifest her spirit within a particular fantasy, mentally entering into a fantasy world or someone's imaginings and becoming a part of them.
3: Katya can apply a property of the Estate of Fantasy to herself, gaining it as an Affliction for as long as she sustains this miracle. Thus she can transform into a fantastic alter-ego, make herself an incarnation of the triumph of heroes over monsters, make herself knowable only to the imagination and the heart, embody the hopes, beliefs, and rituals of mankind, or empower herself to free people from their mundane lives.
4: Katya can transform something into a fantasy. She could convert mundane things into fantastic equivalents, converting hardened criminals into monstrous orcs or an expensive sports car into a noble steed. Alternatively, she could take something like an idea, hope, theory, or speculation, and transform it into a fantasy. She can also invest things with one or more of the properties of the Estate of Fantasy.
5: Katya can strip the fantasy from fantastic things, leaving them ordinary and mundane. She can also strip the properties of her Estate from things–she might disenchant a magic wand, turn a place into a venue for the defeat of heroes, make something exceptionally understandable through means of reason, strip away the referent from something that symbolizes hopes, beliefs, or rituals, or remove something's ability to free people from their mundane lives.
5: Katya can incarnate her spirit within hundreds or thousands of fantasies upon Earth, or a smaller number scattered throughout the cosmos. She can also incarnate in fantasies found within primal realms such as Heaven and Hell.
6: Katya can change how something's destiny relates to fantasy. She could bless a person with the inspiration to write the next great fantasy novel, make a person extremely prone to daydreams and wild flights of fancy, or bind someone to a archetype of fantasy so that they must enact its narrative within their own lives.
6: Katya can emulate fantasy with complicated, massive, and large scale effects. She becomes an enchanted reflection of herself that literally exists in a parallel magical realism universe, embodies hopes and beliefs in a completely literal sense as a giant hope-mecha, or something similarly extreme.
7: Katya can apply the properties of fantasy either on a vast scale or with greatly amplified effects. She could transform all the airplanes in America into giant eagles, or turn a basketball court into an arena of destiny where heroes must always triumph over monsters in the jam.
8: Katya can withdraw the properties of her fantasy either on a vast scale or with greatly amplified effects. She could turn someone's fantasy of romance into a reality, setting them up with the literal man of their dreams, or drain away the enchantment from an entire fantasy world.
9: Katya can make sweeping changes to the destinies of cities, continents, or even whole worlds insofar as they relate to fantasy. She could decree that people's fantasies must be cherished as the most precious, sacred parts of human experience, or bind a city to reenact the entire plot of a fantasy novel.
Anchor: Catherine
Catherine is a young girl. Katya used to be one of her dreams! There's a distinct resemblance between the two of them, enough that they might be mistaken for twins–in the end, Katya's really just an idealized version of Catherine's self-image. This fact is pretty upsetting to her, but not enough to keep her from hanging out with Catherine from time to time. Her power is an echo of the Imperial Miracle that drew Katya out of her dreams and transformed her into one of the Nobilis, allowing her to interact with reality as though it were her dream.
0: Catherine has no upkeep cost, and can always mentally communicate with Katya. Any actions she takes while Katya is closely involved add +3 "miraculous Will" instead of her normal Willpower.
1: Katya can shift her consciousness into Catherine's body.
2: Katya can invoke Catherine as an extension of herself, taking actions through her and giving her 1 Edge.
3: Katya activates Catherine's power, allowing her to interact with reality as though it were a dream using her mundane actions. She gets 3 Edge when doing so.
4: Catherine does something to help Katya of her own initiative. This is a level 4 miracle if it does something to help or strengthen Katya, but a mundane action if it attacks someone or does something not directly related to her.
4: Katya can summon Catherine from anywhere within the local area.
5: Katya empowers Catherine with miraculous force, letting her interact with reality as though it were a dream with the strength of a level 5 miracle. She also becomes capable of dream-like interaction with abstract or metaphysical things, although doing so is only a mundane action.
6: Katya amplifies Catherine's power to the scope of a greater miracle, turning reality dream-like for everyone within a large area.
6: Katya uses Catherine's dream-like interaction with the world to accomplish basically anything, although doing so might take longer than she would like.
7: Katya can instantly summon Catherine to her from anywhere, and/or have her perform miracles on its own initiative.
8: Katya channels the essence of her being through Catherine, unleashing a dual miracle that combines the fullness of who she is–savior, champion, a little girl's dream–with the dreams of the girl who created her. She can also channel the Estate of Fantasy through Catherine's dreaming, although dreams and fantasies are pretty close to each other already. While the exact effects of this are left deliberately ambiguous, they will always substantially alter the situation in Katya's favor, even given the miraculous and imperial forces in play.
9: Katya speaks an Imperial Miracle into the world through Catherine, imposing a metaphysical truth of dream-like impossibility or childish innocence upon the world. This miracle must be sustained for an arbitrary length of time before the effect actually takes place.
Anchor: The Umbral Incunabula
The Umbral Incunabula is an eldritch tome. Its pages contain countless occult diagrams, binding away the nine hundred and ninety-nine nightmares that Katya has conquered in dreams. With the right incantations, Katya can summon these nightmares forth to terrify and traumatize her enemies.
0: The nightmares bound in the Umbral Incunabula have no upkeep cost and can always mentally communicate with Katya.
1: Katya can shift her consciousness into the Incunabula itself or into one of her bound nightmares, taking over their body and acting with it.
2: Katya can invoke the Incunabula or one of her bound nightmares as an extension of herself, giving it a +1 Tool bonus.
3: Katya activates the power of the Umbral Incunabula to unleash her bound nightmares, giving her 3 Edge to terrify and traumatize her foes with her army of horrors.
4: One of Katya's bound nightmares does something to help her on its own initiative, like slipping out of the Incunabula to protect her while she sleeps. This is a level 4 miracle if it does something to help or strengthen Katya, but a mundane action if it attacks someone or does something not directly related to her.
4: Katya can summon the Incunabula or one of her bound nightmares from anywhere within the local area.
5: Katya empowers the Umbral Incunabula with miraculous force, turning the attacks of her bound nightmares into level 5 miracles. She can also use it to torment abstract or metaphysical things, although doing so is only a mundane action.
6: Katya uses a bound nightmare to accomplish an outright miracle of torment, spreading fear on a vast scale or cursing someone to a nightmarish doom.
6: Katya uses a bound nightmare to accomplish basically anything through terror and trauma, although doing so might take longer than she would otherwise like.
7: Katya can instantly summon the Incunabula or a nightmare to her from anywhere, and/or have it perform miracles on its own initiative.
8: Katya channels the essence of her being through the Umbral Incunabula, unleashing a dual miracle that combines the fullness of who she is–savior, champion, a little girl's dream–with her bound nightmares. Usually, this works by turning a nightmare into something she can use in her role as hero, like a weapon or piece of armor. She can also channel the Estate of Fantasy through her nightmares, performing miracles that combine wonder and horror. While the exact effects of this are left deliberately ambiguous, they will always substantially alter the situation in Katya's favor, even given the miraculous and imperial forces in play.
9: Katya speaks an Imperial Miracle into the world through the Umbral Incunabula, imposing a metaphysical truth of fear, nightmares, or horror upon the world. This miracle must be sustained for an arbitrary length of time before the effect actually takes place.
Anchor: Katya's Favorite Coffee Mug
Katya's Favorite Coffee Mug is black with a kawaii skull decoration. She got it at Hot Topic. It holds coffee. When she drinks from it, it amplifies her brooding and self-doubt into a palpable atmospheric emotion, an aura of depression that saps the happiness from everything around her.
0: Katya's Favorite Coffee Mug, and its associated lifestyle of drinking lots of coffee, has no upkeep cost. In addition, the mug can always mentally communicate with her.
1: Katya can shift her consciousness into her mug, if that would help.
2: Katya can invoke her mug as an extension of herself, making it a +1 Tool for the purposes of brooding.
3: Katya drinks up and activates the power of her mug, allowing her to project an aura of depression as a mundane action and giving her 3 Edge to do so.
4: Katya's Favorite Coffee Mug does something to help her of its own initiative, like pouring a trickle of coffee into her mouth while her hands are tied up. This is a level 4 miracle if it does something to help or strengthen Katya, but a mundane action if it attacks someone or does something not directly related to her.
4: Katya can summon the mug to her hand from anywhere within the local area.
5: Katya empowers her coffee mug with miraculous force, giving her the aura of depression the strength of a level 5 miracle. She can also extend it to abstractions and metaphors, although doing so is a mundane action.
6: Katya amplifies her miraculous aura of depression to the scope of a greater miracle, blanketing entire cities with her sad.
6: Katya uses her favorite coffee mug to accomplish basically anything by brooding at it for long enough, although that might take longer than she would like.
7: Katya can instantly summon her mug to hand from anywhere, and/or have it perform miracles on its own initiative.
8: Katya channels the essence of her being through her favorite coffee mug, unleashing a dual miracle that combines the fullness of who she is–savior, champion, a little girl's dream–with the sadness of brooding over coffee. She can also channel the Estate of Fantasy through her nightmares, performing miracles of bittersweet whimsy or hypercaffeinated magic. While the exact effects of this are left deliberately ambiguous, they will always substantially alter the situation in Katya's favor, even given the miraculous and imperial forces in play.
9: Katya speaks an Imperial Miracle into the world through her favorite coffee mug, imposing a metaphysical truth of brooding or caffeine upon the world. This miracle must be sustained for an arbitrary length of time before the effect actually takes place.